Alpha 0.3.0 is Out Now!


Turk's Crawling Dungeon is now in alpha!

New Content

  • Random dungeon generation
  • New, improved tile art
  • Pick up and equip items
  • Enemies chase the player
  • Mod support
  • Score system to track progress

Planned Features

  • New and varied dungeon environments
  • Enemy progression as the player descends into the dungeon
  • Talent trees and activated abilities
  • Quests
  • A basic crafting system to turn junk into something useful
  • Combat juice - effects to enhance the feel of combat
  • Keyboard support for UI
  • More sounds and ambient music

Known issues

  • An input exception freezes the game at random
  • Player equipment is bugged; can equip 3+ weapons at once
  • Liquids do not always tile properly
  • Enemies are difficult to distinguish from the environment
  • Picking up coins increases the score, but not the money counter on the side bar
  • Player inventory does not correctly display carried weight

My Thoughts

There's still a long way to go before Turk's Crawling Dungeon is the game I've imagined it to be, but we're well on the road to making that a reality! Thank you to everyone who's downloaded the game so far, played it, and given me feedback. Your support means the world to me, a humble solo dev.

The feedback I've gotten, even in only the past day, has been immensely helpful. I plan on implementing a large number of changes and fixes in the coming weeks and months. My primary goal out the gate is making the game stable. The input exception crash was an unexpected surprise that caught me last-minute; as I had resolved to release 0.3.0 on the 13th come hell and high water, I didn't have the time to squash this bug before release. 

I plan on releasing updates weekly from here on out. More info on that will come up soon, so stay tuned.

In the meantime, y'all, stay cool. My love goes to each and every one of you!

Get Turk's Crawling Dungeon

Leave a comment

Log in with itch.io to leave a comment.